wickedsunny wrote:if windows does not have a gif transparency option does other platform like iphone or psp supports it?
Yes, iPhone and PSP both support GIF transparency. Just import the GIF into Adventure Maker, and, when you publish the game and play it on the actual device (or on your desktop web browser), you should notice the transparency (unlike when you test the game from AM on Windows).
wickedsunny wrote:How many frames can a full edition support and how many frames can be put in a game for optimized viewing without creating lag on iphone or making the file size huge?
As far as the iPhone games are concerned, there is currently no relationship between the size of the game and the delays whatsoever. If your game is very big, it won't have any impact on the gameplay because the frames are downloaded only when they are needed. Only the number of variables may have a small impact on the initial loading time, but my tests have shown that this delay is unnoticeable.
wickedsunny wrote:can gif animations be added into games for iphones?
I have heard that GIF animations that contain only a few images may play fine on the iPhone but I have not had the opportunity to confirm it. Please keep us updated if you have any news about that.
Thank you and best regards,