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Lyberodoggy
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Joined: 17 Feb 2007
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PostPosted: Tue Sep 16, 2008 2:29 pm Reply with quoteBack to top

Burnt Pixel Proudly presents
Christos "Lyberodoggy" Lebessis' first game:

Shooting Field!
The game is a shooter developed with AM, where you can... oh, well.. shoot targets, both moving and immobile ones (immobile targets not ready yet).

Inspired by Sega's Virtua Cop, this game was always one of my priorities and now it finally sees the light of birth.

Enjoy this game, which was developed by complete alternate use of AM.

OLD LINK KILLED
New download available at http://files.filefront.com/Shooting+Field+v2exe/;13638880;/fileinfo.html



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Last edited by Lyberodoggy on Wed Apr 22, 2009 8:21 pm; edited 1 time in total
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Candle
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PostPosted: Wed Sep 17, 2008 2:19 am Reply with quoteBack to top

When I get some time here bud I will have to try this one out.
I like these kind of games to play.
May even see if it plays under wine in Linux Smile

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Lyberodoggy
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PostPosted: Wed Sep 17, 2008 11:36 am Reply with quoteBack to top

Ok Candle, Thanks!

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ZeornWarlock
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Joined: 05 Jun 2007
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PostPosted: Wed Sep 17, 2008 7:36 pm Reply with quoteBack to top

The game is fun and well presented too. Well done lyberodoggy, great coding. Smile Now we only need a toy gun to go with it. Wink

ZW.

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ZeornWarlock
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PostPosted: Wed Sep 17, 2008 8:03 pm Reply with quoteBack to top

By the way, while trying it out a second time, I was wandering if the game new when we let targets pass? I mean if we do not on it at all.

ZW.

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Lyberodoggy
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PostPosted: Wed Sep 17, 2008 8:17 pm Reply with quoteBack to top

ZeornWarlock wrote:
By the way, while trying it out a second time, I was wandering if the game new when we let targets pass? I mean if we do not on it at all.

ZW.


The game can know when the target resets w/out being shot. Just a line of additional code. The thing is I didn't want it to become so difficult (The score would decrease dramatically)

I have completed the other mode (Still targets) too, but I haven't had time to upload it...

As for the letter shooting, let me inform you that I made it without hotspot magic, because when I developed it, HS for AM 4 didn't exist, so I had to draw every hotspot separatedly. Shocked

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Candle
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PostPosted: Wed Sep 17, 2008 8:38 pm Reply with quoteBack to top

ZeornWarlock I need you to start editing your post and stop the double posting.
Thanks.

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Lyberodoggy
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PostPosted: Tue Sep 23, 2008 2:25 pm Reply with quoteBack to top

Update:

The other mode was added. Not critical updates tho. I 'm planning to release some future updates that will patch the whole code.

http://rapidshare.com/files/146814774/Shooting_Field.exe.html

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Chromegloss55
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PostPosted: Tue Sep 23, 2008 6:37 pm Reply with quoteBack to top

Fantastic game Lyberodoggy. Very Happy

I really enjoyed testing it out.

A few problems, but no doubt you'll fix them up. Smile
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Lyberodoggy
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PostPosted: Wed Sep 24, 2008 9:47 am Reply with quoteBack to top

It would help to describe the problems you faced. Other than the way the targets are lifted in the second mode that is.

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Chromegloss55
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PostPosted: Wed Sep 24, 2008 5:15 pm Reply with quoteBack to top

Well the one I can remember is that the letter 'H' didn't work (it typed in 'K' instead)...

I was trying to type in 'Chromegloss', but I became 'Ckromegloss', which doesn't look quite as good... Laughing

Also, on the name-select screen is there a delete button you can press? I wanted to go back and delete the 'K' but there was no option to do so.

Other than that, nothing that big...
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Lyberodoggy
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PostPosted: Wed Sep 24, 2008 5:38 pm Reply with quoteBack to top

There's a DEL button.
As for the H button, it works fine on my end... Confused

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Chromegloss55
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PostPosted: Wed Sep 24, 2008 5:47 pm Reply with quoteBack to top

Oh I didn't see it then... Embarassed

But the 'H' thing... I'm not sure... I'm sure it kept typing in 'K'.

I dunno, maybe it's just me...
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Lyberodoggy
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PostPosted: Sun Sep 28, 2008 6:14 pm Reply with quoteBack to top

I had some issues reported on Shooting Field, so I checked it and fixed some minor bugs.

Find the new version here: http://files.filefront.com/Shooting+Fieldexe/;11917683;/fileinfo.html

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toadfrogs
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PostPosted: Sun Oct 05, 2008 10:10 am Reply with quoteBack to top

Wow!! this game is cool
Well programmed as well
10/10

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Lyberodoggy
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PostPosted: Wed Apr 22, 2009 1:31 pm Reply with quoteBack to top

New version of Shooting field, featuring a new time trial mode and a wonderful theme by Harvester.
You will find it in my filefront account.


http://files.filefront.com/Shooting+Field+v2exe/;13638880;/fileinfo.html

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Harvester
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PostPosted: Wed Apr 22, 2009 2:48 pm Reply with quoteBack to top

Well done, for me only my logo doesn't fit the whole game. Might be better some simple font words on black background somewhere in the end, not at such an important place Wink I guess a less important info gained a too important place. The game is good, I haven't found any bugs or so.

Keep up the good work,

Harvester

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Lyberodoggy
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PostPosted: Wed Apr 22, 2009 8:17 pm Reply with quoteBack to top

I like your logo... Very Happy Okay, maybe too much, but it's so psychendelic and so simple at the same time.

As for the bugs, well, I fixed a major one, causing the game to crush just before the upload.
During tests, I didn't find it, because it was caused by the new Playsound code due to not unloading the mediaplayerobjects used by the targets when they were at first used in name selection.
So I had to load them when the project starts and modify the procedure to not use the LoadControl command. I mention this as a known issue for future projects.

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reneuend
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PostPosted: Wed Apr 22, 2009 8:30 pm Reply with quoteBack to top

Nice game! Smile

I just played it for the first time. I like how you did the moving targets.

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Lyberodoggy
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PostPosted: Wed Apr 22, 2009 10:08 pm Reply with quoteBack to top

thanks Smile

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juhuwoorps
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PostPosted: Thu Apr 23, 2009 7:19 am Reply with quoteBack to top

Nice game!
The shooting sound comes a bit to late for my opinion, but that doesn't matter
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Imari
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PostPosted: Thu Apr 23, 2009 1:21 pm Reply with quoteBack to top

Nicely done, Lyberodoggy. It worked well on my computer. Apparently I shot the innocents.... I thought they were "special" targets. Razz
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Lyberodoggy
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PostPosted: Thu Apr 23, 2009 1:52 pm Reply with quoteBack to top

lol

To juhu: Yes I know, but I couldn't get it to trigger in time... Sad
It's due to AM's infrastructure. The engine isn't for such games, so alternatives come at a cost.

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