| Author |
Message |
Lyberodoggy
Administrator

Joined: 17 Feb 2007
Posts: 2380
Location: Athens
|
Posted:
Fri Feb 05, 2010 3:54 pm |
  |
This plugin allows moving hotspots easily during runtime to simulate an animation.
Current Version 2.2 (not included in the latest LDG plugins pack)
Added feature in the latest version: Execute some script on each step.
Also Input fields for xstep and ystep now accept variables too.
Just input the variable's name instead of a number. The variable must be either global integer or global variant.
For all features see the description of the plugin.
All features work with texts too |
| Description: |
|
 Download |
| Filename: |
mob_x 2_2.zip |
| Filesize: |
3.74 KB |
| Downloaded: |
79 Time(s) |
_________________
Proud team member of the 'Breath' Project
See: http://www.breathadventure.info

Last edited by Lyberodoggy on Fri Feb 19, 2010 11:47 pm; edited 1 time in total |
|
     |
 |
reneuend
Elite
Joined: 22 Nov 2008
Posts: 1092
Location: Midwest Cornfield, USA
|
Posted:
Fri Feb 05, 2010 4:00 pm |
  |
|
    |
 |
Lyberodoggy
Administrator

Joined: 17 Feb 2007
Posts: 2380
Location: Athens
|
Posted:
Fri Feb 05, 2010 7:16 pm |
  |
I 'll try to do the same for most of the plugin's text fields and add some other features like moving the hotspot visually back an forth on the z axis (which would require having high res images since it would work with resizing), which wouldn't mean changing the zorder, and moving the hotspot using other equations (accelerated movement, etc) |
_________________
Proud team member of the 'Breath' Project
See: http://www.breathadventure.info
 |
|
     |
 |
Imari
VIP

Joined: 20 Jun 2003
Posts: 869
Location: Virginia, USA
|
Posted:
Sat Feb 06, 2010 2:56 pm |
  |
Nice, Lyberodoggy. Thank you. |
|
|
|
   |
 |
Mystery
Forum Admin and Games Page admin

Joined: 04 Feb 2006
Posts: 2873
Location: Switzerland
|
Posted:
Mon Feb 08, 2010 1:02 am |
  |
|
    |
 |
Netjera
Frequent Poster

Joined: 24 Jan 2010
Posts: 120
Location: United States
|
Posted:
Thu Feb 18, 2010 12:39 am |
  |
I just have to say that THIS is an amazing feature. (I'm using it every day for something or another.) |
_________________ A woman on a mission - a budding artist looking for a place to take root, a builder looking for the right community - I'm looking for a home. |
|
  |
 |
Lyberodoggy
Administrator

Joined: 17 Feb 2007
Posts: 2380
Location: Athens
|
Posted:
Fri Feb 19, 2010 11:44 pm |
  |
Although I have lots in mind for this plugin, I have almost no time so I added one new feature: you can now execute some code on each step. Also the x and y steps allow variable values too now.
Updated version on the first post |
_________________
Proud team member of the 'Breath' Project
See: http://www.breathadventure.info
 |
|
     |
 |
Netjera
Frequent Poster

Joined: 24 Jan 2010
Posts: 120
Location: United States
|
Posted:
Sat Feb 20, 2010 1:12 am |
  |
You're awesome.  |
_________________ A woman on a mission - a budding artist looking for a place to take root, a builder looking for the right community - I'm looking for a home. |
|
  |
 |
JasonMc
Active Member

Joined: 04 Jul 2010
Posts: 89
Location: Pacific Northwest, USA
|
Posted:
Wed Jul 28, 2010 7:02 pm |
  |
Can you make it to where I can run more than one movement at the same time? |
_________________ -Jason McDonald
Manager, Programmer
MousePaw Games
--
PocketWatch 1.0 Plugin now available in the Plugins Corner! |
|
   |
 |
Netjera
Frequent Poster

Joined: 24 Jan 2010
Posts: 120
Location: United States
|
Posted:
Wed Aug 04, 2010 12:07 am |
  |
That's what I'm hoping for. But I'm thinking it might be a lot more complex than Lybero originally thought, since it's taking a while. Also, when I asked, he was working on finals, so he's probably still recovering, lol. |
_________________ A woman on a mission - a budding artist looking for a place to take root, a builder looking for the right community - I'm looking for a home. |
|
  |
 |
JasonMc
Active Member

Joined: 04 Jul 2010
Posts: 89
Location: Pacific Northwest, USA
|
Posted:
Sun Aug 22, 2010 2:40 am |
  |
Good news, bad news time.
Good news is...I was able to use the same type of multi-run system I used in my own plugin (PocketWatch) to make Mobility XTreme run multiple animations!! I do this by creating more that one build of the plugin. Each one is identical, except that the procedures, variables, and names have a letter after them, indicating the set. Just deploy the sets you want in the Project Properties window.
Bad news...I did it to 2.0 and NOT 2.2.
DUH!
Sooner or later, I'll get around to doing the same to 2.2, but in the meantime, here's my rebuild.
Lybro, you are more than welcome to use this system in future builds. It doesn't take long to do once the initial plugin is built.
Anyhoo, here's the attachment. I hope everyone will benefit from this new tweak.
I hope you don't mind that I did this, Lybro. I had to have multiple movements, so I needed to figure something out.
And, btw, I did the same to AnimationMaker 1.1 (see other topic).
-Jason |
| Description: |
| Mobility XTreme 2.0 Multi-Set Version |
|
 Download |
| Filename: |
mob_x 2_0multi.zip |
| Filesize: |
11.31 KB |
| Downloaded: |
3 Time(s) |
_________________ -Jason McDonald
Manager, Programmer
MousePaw Games
--
PocketWatch 1.0 Plugin now available in the Plugins Corner! |
|
   |
 |
Lyberodoggy
Administrator

Joined: 17 Feb 2007
Posts: 2380
Location: Athens
|
Posted:
Mon Aug 23, 2010 2:20 am |
  |
No worries That's why I always keep the plugins open-source, I like fresh ideas |
_________________
Proud team member of the 'Breath' Project
See: http://www.breathadventure.info
 |
|
     |
 |
|
|