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Lyberodoggy
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Joined: 17 Feb 2007
Posts: 2380
Location: Athens

PostPosted: Fri Feb 05, 2010 3:54 pm Reply with quoteBack to top

This plugin allows moving hotspots easily during runtime to simulate an animation.

Current Version 2.2 (not included in the latest LDG plugins pack)
Added feature in the latest version: Execute some script on each step.

Also Input fields for xstep and ystep now accept variables too.
Just input the variable's name instead of a number. The variable must be either global integer or global variant.

For all features see the description of the plugin.
All features work with texts too



mob_x 2_2.zip
 Description:
Version 2.2

Download
 Filename:  mob_x 2_2.zip
 Filesize:  3.74 KB
 Downloaded:  79 Time(s)


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Last edited by Lyberodoggy on Fri Feb 19, 2010 11:47 pm; edited 1 time in total
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reneuend
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Joined: 22 Nov 2008
Posts: 1092
Location: Midwest Cornfield, USA

PostPosted: Fri Feb 05, 2010 4:00 pm Reply with quoteBack to top

Nice! Thanks, Lyberodoggy!

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Lyberodoggy
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PostPosted: Fri Feb 05, 2010 7:16 pm Reply with quoteBack to top

Very Happy
I 'll try to do the same for most of the plugin's text fields and add some other features like moving the hotspot visually back an forth on the z axis (which would require having high res images since it would work with resizing), which wouldn't mean changing the zorder, and moving the hotspot using other equations (accelerated movement, etc)

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Imari
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Joined: 20 Jun 2003
Posts: 869
Location: Virginia, USA

PostPosted: Sat Feb 06, 2010 2:56 pm Reply with quoteBack to top

Nice, Lyberodoggy. Thank you.
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Mystery
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Joined: 04 Feb 2006
Posts: 2873
Location: Switzerland

PostPosted: Mon Feb 08, 2010 1:02 am Reply with quoteBack to top

Sounds great Doggy Very Happy

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Netjera
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Joined: 24 Jan 2010
Posts: 120
Location: United States

PostPosted: Thu Feb 18, 2010 12:39 am Reply with quoteBack to top

I just have to say that THIS is an amazing feature. Smile (I'm using it every day for something or another.)

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Lyberodoggy
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Joined: 17 Feb 2007
Posts: 2380
Location: Athens

PostPosted: Fri Feb 19, 2010 11:44 pm Reply with quoteBack to top

Although I have lots in mind for this plugin, I have almost no time so I added one new feature: you can now execute some code on each step. Also the x and y steps allow variable values too now.

Updated version on the first post

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Netjera
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PostPosted: Sat Feb 20, 2010 1:12 am Reply with quoteBack to top

You're awesome. Smile

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JasonMc
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Joined: 04 Jul 2010
Posts: 89
Location: Pacific Northwest, USA

PostPosted: Wed Jul 28, 2010 7:02 pm Reply with quoteBack to top

Can you make it to where I can run more than one movement at the same time?

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Netjera
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Joined: 24 Jan 2010
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PostPosted: Wed Aug 04, 2010 12:07 am Reply with quoteBack to top

That's what I'm hoping for. But I'm thinking it might be a lot more complex than Lybero originally thought, since it's taking a while. Also, when I asked, he was working on finals, so he's probably still recovering, lol.

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JasonMc
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PostPosted: Sun Aug 22, 2010 2:40 am Reply with quoteBack to top

Good news, bad news time.

Good news is...I was able to use the same type of multi-run system I used in my own plugin (PocketWatch) to make Mobility XTreme run multiple animations!! I do this by creating more that one build of the plugin. Each one is identical, except that the procedures, variables, and names have a letter after them, indicating the set. Just deploy the sets you want in the Project Properties window. Smile

Bad news...I did it to 2.0 and NOT 2.2.

DUH! Confused

Sooner or later, I'll get around to doing the same to 2.2, but in the meantime, here's my rebuild.

Lybro, you are more than welcome to use this system in future builds. It doesn't take long to do once the initial plugin is built.

Anyhoo, here's the attachment. I hope everyone will benefit from this new tweak.

I hope you don't mind that I did this, Lybro. I had to have multiple movements, so I needed to figure something out.

And, btw, I did the same to AnimationMaker 1.1 (see other topic).

-Jason



mob_x 2_0multi.zip
 Description:
Mobility XTreme 2.0 Multi-Set Version

Download
 Filename:  mob_x 2_0multi.zip
 Filesize:  11.31 KB
 Downloaded:  3 Time(s)


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-Jason McDonald
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PocketWatch 1.0 Plugin now available in the Plugins Corner!
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Lyberodoggy
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Joined: 17 Feb 2007
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PostPosted: Mon Aug 23, 2010 2:20 am Reply with quoteBack to top

No worries Smile That's why I always keep the plugins open-source, I like fresh ideas

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