I am happy to announce the release of Adventure Maker v4.4 Beta2!
You can grab it here (15MB, as usual).
EDIT: download no longer available because a newer build has been released.
The changes since the Beta1 are:
- Fixed the iPhone/iPodTouch engine: the hotspots will now work properly (at least as far as I have tested). Also, fixed the bug reported by Mystery that prevented the frame timers from working.
- Must faster HTML engine: the hourglass duration now really corresponds to the time required to download the images (previously it was a fixed duration). You can see the difference when you export a game into HTML. This also applies to iPhone/iPodTouch games, but not to PSP games yet. PSP games still have a fixed hourglass duration.
- Possibility to change the icon that appears in the inventory when you select the option "Right-click opens the inventory with access to the menus" from the Project Properties (see attached screenshot 1).
- Possiblity to execute some VBScript code instead of displaying the menu at the top of the screen (see attached screenshot 2). For example, you can easily go to a custom menu frame. This code will be executed every time that the menu is supposed to appear, which means: when you press ESC, when you right-click (unless the other option is chosen), when you click on the menu icon that is in the inventory when the other option is chosen, etc.
- When importing a large picture in a game for Windows, Adventure Maker will ask you if you want the picture to be resized to fit the frame size. Before AM 4.4 Beta2, this feature was only available for PSP and iPhone/iPodTouch games, not for Windows games.
- New "800 x 600" and "1024 x 768" frame size options under the Project Properties (previously, you had to select "custom" and then manually enter the size).
- When playing games on the iPhone/iPodTouch, the address bar of the browser is now automatically hidden, which results in a larger game area. When the device is rotated, the rotation is detected and the address bar is hidden again.
- The "Load Project" window remembers the current directory
- The hourglass in HTML/PSP/iPhone/iPodTouch games is more visible.
- The frame size of iPhone/iPodTouch games corresponds better to the actual usable browser area.
- New icon for the "COMPILE" button in the AM user interface (the previous icon showed a floppy disk, which caused confusion with a save function).
- New "help" button on every menu of Adventure Maker (however, it leads to the same help document: it's not contextual help for the moment).
- Fixed the bug of the inventory items overlapping with the menu button that appears in the inventory when the option "Right-click opens the inventory with access to the menus" is selected.
These are just the changes since the Beta1. For more information on the Beta1 and its changes since previous versions, please visit the topic where the Beta1 was announced.
GM-Support