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Introduction
   Program Overview
   List of Features
   What's New

Creating software without scripting
   Getting Started Tutorials
   Some Techniques and Tips
   Creating puzzles without scripting

   Creating third person games
   Creating interactive 360-degree panoramas
   Creating software for
PSP
   Creating software for iPhone and iPod touch

Creating software with VBScript
(Full Edition only)

   Introduction to VBScript
   Language Reference
   Objects Reference
   VBScript Techniques and Tips

   Sample Source Code

Pictures, sounds and music
   => Creating Pictures
   Music Maker help
   Creative Painter quick help
   Sounds and Music
   Videos, Icons, Cursors

Plugins (Full Edition only)
   Overview of the Plugins System
   Downloading/Uploading Plugins
   The Plugin Properties window
   About the Flash Plugin

Tips
   User Interface Tips
   Reducing the project size
   End-User System Requirements

Advanced tutorials
(Full Edition only)

   Creating a custom startup menu
   Using ActiveX components (ocx)

Troubleshooting
   Common issues and solutions
   Known bugs and limitations

About us
   Credits
   Website
   Contacting us
   Helping out

"iPhone" and "iPod" are trademarks or registered trademarks of Apple Inc. "PSP" is a trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

As of the release date of this version, Adventure Maker is NOT affiliated with, endorsed by, or sponsored by Apple Inc., Sony Corporation, SCEI, or any Apple or Sony subsidiary.

   

 

CREATING A CUSTOM STARTUP MENU (FULL EDITION ONLY, WINDOWS ONLY)

Advanced tutorial to help you create a custom Startup menu to completely replace the default "Initial Screen".


This tutorial will guide you through the creation of a custom full-screen startup screen, to completely replace the default "Initial Screen" that contains the "Start", "Load" and "Exit" buttons.

Note: If you only want to customize the Initial Screen (without completely redesigning it), instead of following this tutorial, simply go to the "Initial Screen" tab of the "Project Properties" window and change the appropriate options. 



First Steps

1. Create a new frame called for example "MAIN_MENU".
2. Go to the Project Properties and change the "Initial Frame" to "MAIN_MENU" (at the bottom of the "General" tab).
3. Go to the "Options" tab of the Project Properties and make sure that the option named "Run in a window" is disabled.
4. Go to the "Advanced" tab of the Project Properties and check the option named "Bypass the initial screen".
5. Open the frame named "MAIN_MENU" and customize its appearance to give it the look of a splash screen (for example, add the title of the game, and the credits).


I. Adding a "Start New Game" button

1. Add a text object labeled "Start New Game" by right-clicking on the frame background.
2. Create a new hotspot overlaid on the text that you have just created. Link the hotspot to the first frame of your game.


II. Adding a "Load Game" button

1. Add a text object labeled "Load Game" by right-clicking on the frame background.
2. Create a new hotspot overlaid on the text that you have just created. Go to the "Advanced" tab of the Hotspot Properties, and enter the following code into the VBScript text field:

Action.PopupLoadGame


III. Adding an "Exit" button

1. Add a text object labeled "Exit" by right-clicking on the frame background.
2. Create a new hotspot overlaid on the text that you have just created. Go to the "Action" tab of the Hotspot Properties, and check the option named "Close the program".


IV. Adding a "Visit Website" button

1. Add a text object labeled "Click here to visit the game website" by right-clicking on the frame background.
2. Create a new hotspot overlaid on the text that you have just created. Go to the "Advanced" tab of the Hotspot Properties, and enter the following code into the VBScript text field:

Action.OpenURL "ENTER_URL_HERE"

(you must of course replace ENTER_URL_HERE with the URL of your website)


V. Adding a "Contact Author" button

1. Add a text object labeled "Click here to send email to the author" by right-clicking on the frame background.
2. Create a new hotspot overlaid on the text that you have just created. Go to the "Advanced" tab of the Hotspot Properties, and enter the following code into the VBScript text field:

Action.SendEmail "ENTER_EMAIL_ADDRESS_HERE"

(you must of course replace ENTER_EMAIL_ADDRESS_HERE with your email address)



OPTIONAL (FOR ADVANCED USERS):

How to create a "Change display resolution to 640x480" check-box


First you need to create two small pictures, named for example "PIC_CHECKED" and "PIC_UNCHECKED". The first picture must represent a check-box that is CHECKED, and the second picture must represent a check-box that is UNCHECKED. You can create these two pictures with a drawing program (for example with MS Paint), or with an icon editor (for example the one that is included in the Adventure Maker package).

1. Create a new integer variable named for example "VAR1" (to do so, click "Project Variables" from the menu on the left, then click "New Integer Variable", then enter "VAR1", and then click OK to save the changes).

Note: What we want to do is to change the display resolution if VAR1=0 (which is the default value), and NOT to change it if VAR1=1.

2. Add a text object labeled "Change display resolution to 640x480" by right-clicking on the frame background.
3. Create two new hotspots. Place the two hotspots next to the text that you have just created (at step 1), and place the two hotspots one on top of the other (they must be "stacked"). The first one must have the appearance of the CHECKED check-box (use the picture "PIC_CHECKED") and the second one must have the appearance of the UNCHECKED check-box (use the picture "PIC_UNCHECKED").
4. Use the options that are under the "Variables" tab of the Hotspot Properties" window to make the first hotspot be visible only if VAR1=0, and the second one be visible only if VAR1=1.
5. Create a large transparent hotspot overlaid on both the two small hotspots that you have just created (at step 3) and the text that you have created at Step1.
6. Go to the "Advanced" tab of the Hotspot Properties of that large hotspot and add the following code the VBScript text field:

VAR1 = 1 - VAR1
If VAR1=0 Then Action.ChangeDisplayResolutionOnLoadGame 1
If VAR1=1 Then Action.ChangeDisplayResolutionOnLoadGame 0


Note: the first line will invert the value of VAR1 when the hotspot is clicked, whereas the second and third lines are there to make sure that the screen resolution will (or will not) be changed when the player loads a saved game.

7. Go to the Hotspot Properties of the "Start New Game" button, and add the following code to the VBScript text field that is under the "Advanced" tab:

If VAR1=0 Then Action.ChangeDisplayResolution 1

Note: If you want to change the display resolution to 800x600 instead of 640x480, replace "1" with "2" at the very end of the code above.

That's all! If everything works fine, you should be able to check/uncheck the "Change display resolution" option by clicking on either the label "Change display resolution to 640x480", or on the check-box picture itself. The behavior should be exactly the same as that of the Windows standard check-boxes.

 



OPTIONAL (FOR ADVANCED USERS):

How to create the "Disable Transitions" and "Disable Real-time Effects" options?

To create such options, you can use the following VBScript commands:

  • GetTransitionsStatus

  • GetEffectsStatus

  • InvertTransitionsStatus

  • InvertEffectsStatus

For more help on how to use those functions, refer to the "Language Reference" page.

Note that you can save the status of those options (enabled or disabled) to an INI file thanks to the WriteINI and ReadINI functions, or to the Windows Registry thanks to the SaveParameter and LoadParameter functions. Refer to the "Language Reference" page for details.