Adventure Maker   
   Adventure Maker v4.5 Help Document  
Home (Adventure Maker website)


Help Contents


   Program Overview
   List of Features
   What's New

Creating software without scripting
   Getting Started Tutorials
   Some Techniques and Tips
   Creating puzzles without scripting

   Creating third person games
   Creating interactive 360-degree panoramas
   Creating software for
   Creating software for iPhone and iPod touch

Creating software with VBScript
(Full Edition only)

   Introduction to VBScript
   Language Reference
   Objects Reference
   VBScript Techniques and Tips

   Sample Source Code

Pictures, sounds and music
   => Creating Pictures
   Music Maker help
   Creative Painter quick help
   Sounds and Music
   Videos, Icons, Cursors

Plugins (Full Edition only)
   Overview of the Plugins System
   Downloading/Uploading Plugins
   The Plugin Properties window
   About the Flash Plugin

   User Interface Tips
   Reducing the project size
   End-User System Requirements

Advanced tutorials
(Full Edition only)

   Creating a custom startup menu
   Using ActiveX components (ocx)

   Common issues and solutions
   Known bugs and limitations

About us
   Contacting us
   Helping out

"iPhone" and "iPod" are trademarks or registered trademarks of Apple Inc. "PSP" is a trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

As of the release date of this version, Adventure Maker is NOT affiliated with, endorsed by, or sponsored by Apple Inc., Sony Corporation, SCEI, or any Apple or Sony subsidiary.




All credit goes to Jeremiah Hughes, who is the author of Music Maker and this document.


 Draw Mode

This mode allows you to place and erase notes. To place a note, move the cursor to where you’d like the note to start and press and hold the left mouse button. Then drag the cursor to the right to the desired note length (each column represents 1/16 note). Once you release the mouse button the note will be placed. To erase a note, move the cursor to the column where your note is and click the right mouse button. To see what instrument a note is, move the cursor to the column where the note is. The instrument number and name will be displayed above the music area on the left side.

 Start / Insert Position Mode

Clicking on the music area in this mode places the red column. This determines what part the song will start playing from when you press the play button. Also this is the position where notes will be added or erased when you use the Paste and Insert Space functions. You can also place the red column by clicking on the black bar above the music area while in any mode.

 Select Area Mode

This mode allows you to isolate a specific area for editing. The selected area will be highlighted in blue. Click with the left mouse button and drag to the right to select an area. After an area is selected you can extend it by clicking to the right of the selected area. If you click to the left of the selected area, you will deselect the previously selected area and start a new selection. Clicking anywhere in the music area with the right button while in this mode will deselect everything.

 Copy Selection

If there is an area currently selected (highlighted in blue), this function will copy that area into memory.

 Cut Selection

This will cut out the selected area and copy it into memory.

 Paste (Overwrite)

This function will paste from memory to the music area starting at the red column’s position and overwrite the notes that were there previously.

 Paste (Insert)

This will insert a space the size of the area to be pasted before pasting it and will not overwrite any notes.

 Insert Space

You can insert one blank column at the red column’s position with this button.

 Return to Start

This returns the red column and the screen’s position to the beginning of the song.


This plays the song starting from the red column. The song automatically stops when it reaches the last note.


Click this button to stop the song while it is playing.



This sets the tempo, or beats per minute, that the song is played at. For example, the default of 120 plays 120 quarter notes per minute, or 2 quarter notes per second. The range for Tempo is 20-300.



Select from 128 melodic instruments (0-127) and 47 percussive instruments (128-174). Selecting an instrument will change the current instrument for the currently selected track. Next time a note is placed it will be in the newly chosen instrument. If there is a selected area (blue highlight), all notes in that area on the current track will be changed to the new instrument. Percussive instruments (128 – 174) do not change tone so it doesn’t matter what row you place them on.


Edit Track

Use these buttons to select which track you want to edit. You can only place notes on one track at a time. The notes of the currently selected track will be in front of all other notes and appear darker. All other tracks will be dimmed. You cannot edit a track that is hidden.


Hide Tracks

Use these buttons to hide up to seven tracks. When a track is hidden it will not be visible on the screen and cannot be altered in any way. This is useful if you, for example, want to copy the baseline of a song but not the melody. You can temporarily hide all tracks but the baseline, copy and paste it, then unhide all tracks. You cannot hide the track that is currently selected for editing.



If you’d like your song to be in a higher or lower key, use the Transpose function. Clicking once will raise or lower every note one semitone. If you have an area selected in blue only those notes will be affected.


Use Alpha Blending

When this option is selected the red, blue and green highlighting bars will be semi-transparent rather than a crisscrossing pattern. This takes more processing time and also may not work on some computers.


Reverse Notes

This reverses the song so that it is backwards compared to the original. If an area is selected in blue, only that part will be reversed.


Flip Notes

This basically flips your song upside down. The notes are still the same distance apart from each other vertically so they harmonize with each other, but the high notes are now low and the low notes are high. If an area is selected in blue, only those notes will be flipped.