PROGRAM OVERVIEW
1. What is Adventure Maker?
2. Is
there any example of game created with Adventure Maker?
3. What are the minimum system requirements for
Adventure Maker?
4.
Is there a full version for
testing? Is there a trial to evaluate the Full Edition?
5.
What is the difference
between "for commercial use" and "for non-commercial use"?
1.
What is Adventure Maker?
Adventure Maker is a FREE innovative
toolkit to create
point-and-click games and multimedia software
in minutes, without any
scripting or programming.
It runs on Windows, and it allows creating software for
Windows, PSP,
iPhone, and
iPod touch (*).
(*) Note: Some features
are only available on Windows. Please read the list
of features for more information.
The concept
of Adventure Maker is very simple: you import your pictures, you
add some hotspots to link
the pictures to one another, and you are done!
Adventure Maker is particularly suitable for the creation of
first-person and third-person adventure games,
virtual tours, educational
software, presentations, and interactive visits.
The Free
Edition allows creating compiled
redistributable files, provides "Load/Save
Game" functions, conversations, inventory items, full-screen transitions, water/smoke effects, multi-channel sounds, animations, and more.
The Full
Edition can create stand-alone executables, and supports 360-degree
panoramas, multiple-CD
distributions, easy-to-learn scripting, custom plugins, Flash movies (SWF), over 30 file types (OGG, XviD, DivX, mp3...), and much
more.
Read the
list of features for more details.
2.
Is there any example of game created with Adventure Maker?
Yes, there are several sample
games included in the Adventure Maker package. To open them, run Adventure Maker, click
"Load Project...", click "Jump to the Projects folder", and then
double-click on one of the sample projects. Then click "Run Project (start)"
from the "Project Menu".
The two projects titled
"First person game WITHOUT scripting" and "Third person game WITHOUT scripting"
are recommended for the beginners. They is particularly useful to understand how to use
the options that are under the "Variables" tab of the "Hotspot
Properties" window, which allow you to create very complex puzzles without any
scripting at all.
There are also three other sample
games included in the Adventure Maker package: Memory Game, Othello, and Slider Puzzle.
They can be very useful for the advanced users who want to learn how to program with
VBScript, so as to create extremely complex puzzles. To view the source code of the three
games, open them, then click "Run Project (start)", and then click "Edit
VBS Procedures..." from the debug menu that is at the top of the window (during the
game).
To see what a compiled game (in
its stand-alone form) looks like, you can visit the "Games" section of the
Adventure Maker website, at the following URL:
http://www.adventuremaker.com/games.htm
3.
What are the minimum system requirements for Adventure Maker?
The minimum system requirements
for Adventure Maker are:
Computer: IBM PC or compatible, Pentium 133 MHz CPU or better
Memory: 64MB RAM and 30MB hard disk space
Monitor: 256 colors or better (the "True Color" mode is highly recommended)
Interface: Mouse and keyboard
Operating System: Windows XP, Vista, or compatible
The 360-degree panorama feature requires DirectX 7 or compatible
4. Is there a full version for
testing? Is there a trial to
evaluate the Full Edition?
From the
Adventure Maker website you can
download the Free Edition, which has no time-limitations. While not all the
features are available (see the list of features),
you can still evaluate all of them. When you click on a feature that is not
available in the Free Edition (such as scripting), a message box asks you if
you want to evaluate it. Just click "Evaluate" and you can test it.
5. What is the difference between "for commercial
use" and "for non-commercial use"?
"Commercial use" means that you can
make money from the software that you create with Adventure Maker
(called "the produced software"), either
directly (by selling the produced software) or indirectly,
or both. Examples of indirect ways to make money
include (but are not limited to) placing advertisements on the website that
offers the produced software, or using the produced software to attract more
customers to another product or service.
"For non-commercial use" means that you cannot
make any money from the software that you create with Adventure Maker,
neither directly nor indirectly (read the previous
paragraph for examples of direct and indirect ways to make money). |