Adventure Maker   
   Adventure Maker v4.5 Help Document  
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Introduction
   Program Overview
   List of Features
   What's New

Creating software without scripting
   Getting Started Tutorials
   Some Techniques and Tips
   Creating puzzles without scripting

   Creating third person games
   Creating interactive 360-degree panoramas
   Creating software for
PSP
   Creating software for iPhone and iPod touch

Creating software with VBScript
(Full Edition only)

   Introduction to VBScript
   Language Reference
   Objects Reference
   VBScript Techniques and Tips

   Sample Source Code

Pictures, sounds and music
   => Creating Pictures
   Music Maker help
   Creative Painter quick help
   Sounds and Music
   Videos, Icons, Cursors

Plugins (Full Edition only)
   Overview of the Plugins System
   Downloading/Uploading Plugins
   The Plugin Properties window
   About the Flash Plugin

Tips
   User Interface Tips
   Reducing the project size
   End-User System Requirements

Advanced tutorials
(Full Edition only)

   Creating a custom startup menu
   Using ActiveX components (ocx)

Troubleshooting
   Common issues and solutions
   Known bugs and limitations

About us
   Credits
   Website
   Contacting us
   Helping out

"iPhone" and "iPod" are trademarks or registered trademarks of Apple Inc. "PSP" is a trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

As of the release date of this version, Adventure Maker is NOT affiliated with, endorsed by, or sponsored by Apple Inc., Sony Corporation, SCEI, or any Apple or Sony subsidiary.

   

 

PROGRAM OVERVIEW

1. What is Adventure Maker?
2. Is there any example of game created with Adventure Maker?
3. What are the minimum system requirements for Adventure Maker?

4. Is there a full version for testing? Is there a trial to evaluate the Full Edition?
5. What is the difference between "for commercial use" and "for non-commercial use"?

 

1. What is Adventure Maker?

Adventure Maker logoAdventure Maker is a FREE innovative toolkit to create point-and-click games and multimedia software in minutes, without any scripting or programming. It runs on Windows, and it allows creating software for Windows, PSP, iPhone, and iPod touch (*).

(*) Note: Some features are only available on Windows. Please read the list of features for more information.

The concept of Adventure Maker is very simple: you import your pictures, you add some hotspots to link the pictures to one another, and you are done!

Adventure Maker is particularly suitable for the creation of first-person and third-person adventure games, virtual tours, educational software, presentations, and interactive visits.

The Free Edition allows creating compiled redistributable files, provides "Load/Save Game" functions, conversations, inventory items, full-screen transitions, water/smoke effects, multi-channel sounds, animations, and more.

The Full Edition can create stand-alone executables, and supports 360-degree panoramas, multiple-CD distributions, easy-to-learn scripting, custom plugins, Flash movies (SWF), over 30 file types (OGG, XviD, DivX, mp3...), and much more.

Read the list of features for more details.

 

2. Is there any example of game created with Adventure Maker?

Yes, there are several sample games included in the Adventure Maker package. To open them, run Adventure Maker, click "Load Project...", click "Jump to the Projects folder", and then double-click on one of the sample projects. Then click "Run Project (start)" from the "Project Menu".

The two projects titled "First person game WITHOUT scripting" and "Third person game WITHOUT scripting" are recommended for the beginners. They is particularly useful to understand how to use the options that are under the "Variables" tab of the "Hotspot Properties" window, which allow you to create very complex puzzles without any scripting at all.

There are also three other sample games included in the Adventure Maker package: Memory Game, Othello, and Slider Puzzle. They can be very useful for the advanced users who want to learn how to program with VBScript, so as to create extremely complex puzzles. To view the source code of the three games, open them, then click "Run Project (start)", and then click "Edit VBS Procedures..." from the debug menu that is at the top of the window (during the game).

To see what a compiled game (in its stand-alone form) looks like, you can visit the "Games" section of the Adventure Maker website, at the following URL:
http://www.adventuremaker.com/games.htm

 

3. What are the minimum system requirements for Adventure Maker?

The minimum system requirements for Adventure Maker are:
Computer: IBM PC or compatible, Pentium 133 MHz CPU or better
Memory: 64MB RAM and 30MB hard disk space
Monitor: 256 colors or better (the "True Color" mode is highly recommended)
Interface: Mouse and keyboard
Operating System: Windows XP, Vista, or compatible
The 360-degree panorama feature requires DirectX 7 or compatible

 

4. Is there a full version for testing? Is there a trial to evaluate the Full Edition?

From the Adventure Maker website you can download the Free Edition, which has no time-limitations. While not all the features are available (see the list of features), you can still evaluate all of them. When you click on a feature that is not available in the Free Edition (such as scripting), a message box asks you if you want to evaluate it. Just click "Evaluate" and you can test it.

 

5. What is the difference between "for commercial use" and "for non-commercial use"?

"Commercial use" means that you can make money from the software that you create with Adventure Maker (called "the produced software"), either directly (by selling the produced software) or indirectly, or both. Examples of indirect ways to make money include (but are not limited to) placing advertisements on the website that offers the produced software, or using the produced software to attract more customers to another product or service.

"For non-commercial use" means that you cannot make any money from the software that you create with Adventure Maker, neither directly nor indirectly (read the previous paragraph for examples of direct and indirect ways to make money).